When everything's bubbling along together, it's an effervescent mix. This is a game built around four people coming together - when played solo, CPU takes up the vacant slots - and creating a noisier brand of chaos than we've seen in more recent Kirby games. series, another 2D Nintendo revival, then Star Allies cements the link even further with its focus on multiplayer. If you've already spotted parallels with the New Super Mario Bros. The music is beautifully wistful, returning to old themes in a way that's sure to stir the heart of long-time fans.
That gaggle's director, Shinya Kumazaki, returns with Star Allies to revive some of that same magic again, while throwing a few more ingredients into the pot. It holds an innocence that was once thought lost, but in truth there's been an abundance of it in recent years - Star Allies is the latest in a line of revivals that began with 2008's Super Star Ultra (itself a remake of the SNES' Super Star), subsequently carried on with Return to Dream Land and the brilliant 3DS duo of Triple Deluxe and Planet Robobot.
#KIRBY STAR ALLIES SERIES#
At the core, this is a continuation of the series when it was still under creator Masahiro Sakurai's stewardship, and it maintains his everything and the kitchen sink approach to design where there's a chaos of delicate details, delivered in some wilfully light action. It's brilliantly strange, the kind of thing that was ten-a-penny back in the early 90s from which Kirby's roots grow - and the very 2D platformer roots which Star Allies strives to go back to.